

12 extra missions were added over the next 2 years to keep players occupied while waiting for new contents.įire ant update, along with the its demo mission, was released on. Leafcutter ant update, along with the its demo mission, was released on.

Freeplay mode was released on in respond to popular demand. The game entered early access on, after a lot of delays. The main story was changed to take place in a lab. Basic mmechanics were built upon the original concepts, leaning more toward simulating ant behaviors in real life. Only species that offered the most unique gameplay or combat abilities were kept in the game. The developers changed their approach for the game, focusing on quality over quantity. They reached the goal in just a week and the kickstarter ended at 180%. The second kickstarter campaign started on, along with the release of the first demo.

The developers decided to make the game for PC using Unreal Engine 4 because building their own engine proved to be too time consuming and constricting. Although it failed, the game gained 300 backers and was greenlit to be on Steam. The first kickstarter campaign started on. The developers tried to create the game using their own homemade engine.
